The difference is that the action in the game world can only be explored through the virtual bodily space of the avatar.
A video game has its own model of reality, internal to itself and separate from the player’s external reality, the player’s bodily space and the avatar’s bodily space. (1) The avatar’s bodily space, the potential actions of the avatar in the game world, is the only way in which the reality of the external reality of the game world can be perceived. (2) As in the real world, perception requires action. (3) Players extend their perceptual field into the game, encompassing the available actions of the avatar. (4) The feedback loop of perception and action that enables you to navigate the world around you is now one step removed: instead of perceiving primarily through interaction of your own body with the external world, you’re perceiving the game world through interaction of the avatar. (5) The entire perceptual system has been extended into the game world.
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